Post by Curbita on May 29, 2019 7:38:35 GMT
Weapon Mechanics
Weapons are tools that fighters can utilize to make combat ever so slightly easier for them. These come in three general types that each carry their own benefits and make them unique from one another. These types are: Sharp, Blunt, and Ranged.
Sharp Weapons - Weapons with an edge to them, most common examples include that of a sword or axe. This also includes weapons that have a point. These weapons are capable of inflicting bleed damage (stacking to a maximum of 5% at 1% a turn), they are also capable of dismembering a blocking target should it hit over 150% the block of the target (this can also be used for decapitation when killing an opponent on their last leg. As a Melee weapon, utilizing such adds an additional 5% to your basic melee attacks as well as any Stamina based melee techniques specifying the use of a weapon.)
Blunt Weapons - Weapons that carry a heft, these are commonly seen as hammers or other tools that can inflict blunt force damage. Blunt weapons can induce a stun on a target if it hits at 75% of more of the target’s power level range if not blocked or dodged. (This can be done once every four posts per target). Blunt weapons are also capable of breaking limbs if the target is blocking the attack. As a Melee weapon, utilizing such adds an additional 5% to your basic melee attacks as well as any Stamina based melee techniques specifying the use of a weapon.
Ranged Weapons - Guns, rings, lasers galore! Ranged weapons are any tool of the sort that fire a projectile or energy at the target. These weapons are not bound by the range of melee weapons, but do suffer range penalties as if they were energy based techniques. Ranged weapons add an additional 5% to your basic energy attacks as well as any energy based techniques that specify a weapon of the sort. Ranged weapons amy be loaded with ammo that can add all manner of additional effects, however only one ammo type may be loaded at a time and it requires a total of one idle post to swap to an ammo of choice. (Ammo may be denoted at the start of a thread or battle however changing ammo after this point incurs the penalty.)
コンビ (Combi) Weapons - These weapons are a combination of a melee type as well as ranged. They can be used for both kinds of techniques reducing the cost for both by 1% when being used for such. These weapons take a full turn to swap between modes however and MUST be in the respective mode to benefit. These weapons cannot utilize special ammo types in Ranged mode as well as may only benefit from ONE type of melee bonus.
One may also utilize items from the environment to fight against their opponents. However, these tools must make sense and should absurd lengths be taken without approval of other thread members a mod will review these instances. Improved weapons can take the form of ONLY melee weapons can can be either sharp or blunt. Their rules are as follows.
Improvised Weapons - Any object in the environment (including other fighters) can be utilized as either sharp OR blunt weapon, however doing this way results in a weapon that is ¼ your base PL in durability and attacks with this weapon cost 15% extra energy/stamina to be used.
Weapons are tools that fighters can utilize to make combat ever so slightly easier for them. These come in three general types that each carry their own benefits and make them unique from one another. These types are: Sharp, Blunt, and Ranged.
Sharp Weapons - Weapons with an edge to them, most common examples include that of a sword or axe. This also includes weapons that have a point. These weapons are capable of inflicting bleed damage (stacking to a maximum of 5% at 1% a turn), they are also capable of dismembering a blocking target should it hit over 150% the block of the target (this can also be used for decapitation when killing an opponent on their last leg. As a Melee weapon, utilizing such adds an additional 5% to your basic melee attacks as well as any Stamina based melee techniques specifying the use of a weapon.)
Blunt Weapons - Weapons that carry a heft, these are commonly seen as hammers or other tools that can inflict blunt force damage. Blunt weapons can induce a stun on a target if it hits at 75% of more of the target’s power level range if not blocked or dodged. (This can be done once every four posts per target). Blunt weapons are also capable of breaking limbs if the target is blocking the attack. As a Melee weapon, utilizing such adds an additional 5% to your basic melee attacks as well as any Stamina based melee techniques specifying the use of a weapon.
Ranged Weapons - Guns, rings, lasers galore! Ranged weapons are any tool of the sort that fire a projectile or energy at the target. These weapons are not bound by the range of melee weapons, but do suffer range penalties as if they were energy based techniques. Ranged weapons add an additional 5% to your basic energy attacks as well as any energy based techniques that specify a weapon of the sort. Ranged weapons amy be loaded with ammo that can add all manner of additional effects, however only one ammo type may be loaded at a time and it requires a total of one idle post to swap to an ammo of choice. (Ammo may be denoted at the start of a thread or battle however changing ammo after this point incurs the penalty.)
コンビ (Combi) Weapons - These weapons are a combination of a melee type as well as ranged. They can be used for both kinds of techniques reducing the cost for both by 1% when being used for such. These weapons take a full turn to swap between modes however and MUST be in the respective mode to benefit. These weapons cannot utilize special ammo types in Ranged mode as well as may only benefit from ONE type of melee bonus.
One may also utilize items from the environment to fight against their opponents. However, these tools must make sense and should absurd lengths be taken without approval of other thread members a mod will review these instances. Improved weapons can take the form of ONLY melee weapons can can be either sharp or blunt. Their rules are as follows.
Improvised Weapons - Any object in the environment (including other fighters) can be utilized as either sharp OR blunt weapon, however doing this way results in a weapon that is ¼ your base PL in durability and attacks with this weapon cost 15% extra energy/stamina to be used.