Post by Curbita on May 25, 2019 6:07:24 GMT
Earthlings
Average Power Level Range:
1,500 - 4,000
Home Planet:
Home Planet:
Earth
Hybridize?
Hybrids - Yes
Bio-Androids - Yes
Physical Appearance:
Hybridize?
Hybrids - Yes
Bio-Androids - Yes
Physical Appearance:
Likely the most straightforward among others in the universe. Two eyes, two arms, two legs, two feet, rule of twos. Hair, skin, and even nail colors vary wildly between other humans (although to equally varying extents). Extremities are rare, especially among their martial artists. Earthling appearances vary the most and the least among other species.
Racial Variants:
Racial Variants:
Martial Arts Marvel - A supposed prodigy genius of martial arts. Obtains +x2 to all transformations and reduces Stamina consumption of techniques by 50%, and 2 free technique slots.
History:
In a backwater planet in a corner of the North Quadrant, Earthlings live their lives in a relative state of peace. If it weren't for Capsule Corp, Earthlings would be technologically behind most of the universe. Some odd few centuries ago, Earth had supposedly undergone excessive annihilation by their own hands. Did that really happen?
Racial Traits:
History:
In a backwater planet in a corner of the North Quadrant, Earthlings live their lives in a relative state of peace. If it weren't for Capsule Corp, Earthlings would be technologically behind most of the universe. Some odd few centuries ago, Earth had supposedly undergone excessive annihilation by their own hands. Did that really happen?
Racial Traits:
Creativity - Gain one Mastery Point every 10,000 PL instead of every 15,000.
In a Pinch - Due to their resourcefulness, Humans can activate a transformation if their TM gauge has 90% of the TM gauge minimum rather than 100%. They also may one per thread push their TM gauge to -10% to maintain a transformation longer.
Name Puns: Clothing, Food, Religious Figures, Office Supplies, Toys, etc.
Transformations
Name Puns: Clothing, Food, Religious Figures, Office Supplies, Toys, etc.
Transformations
Desperation [x4]
Driven to the point of desperation, this form is an incomplete pull at the hidden Earthling well of power. This for lasts for three turns and when it deactivates gives 15% exhaustion (5% a turn) to the user.
Driven to the point of desperation, this form is an incomplete pull at the hidden Earthling well of power. This for lasts for three turns and when it deactivates gives 15% exhaustion (5% a turn) to the user.