Post by Curbita on May 25, 2019 6:13:35 GMT
Majins
Average Power Level Range
3,500 - 7,500
Home Planet
Anywhere
Hybridize?
Hybrids - No
Bio-Androids - Yes
Physical Appearance
Pink is often the name of the game. However, a Majin can be any color they wish, among other things. These magical creatures often have black sclera, and small holes dot their body along the arms, collarbone, and head. Most Majins have simple ear holes, although some may have ear cups.
Racial Variants
N/A
History
Created by ambitious wizards on Planet Chew, Majins sport an equally loose history as Bio-Androids do. Majins can be anywhere, wherever they feel it fit. They could be your best friend, a neighbor, or simply everywhere at once.
Racial Traits
Absorption - A Majin can consolidate other lifeforms into their very biomass through any means of absorption. While this is not an absolutely required means of developing oneself, it does speed the process up. This counts as a full power Tier 1 technique (25%) and only takes 15% Stamina of that to dodge. If this lands the target is consumed and killed.
DISCLAIMER: Majins cannot permanently absorb Ally NPCs.
- Power Absorption: Absorbing another individual grants you a portion of their life energy, this draws as much from the being as possible without overwhelming the Majin in the process and can be done a total of five times. If the Majin absorbs someone 25% stronger than they are or more, they gain 5% of their Power Level, if the target is in their power range, they gain 10% of their Power Level, and if they are 25% weaker than the Majin, they gain 15% of their Power Level. They also gain one Tier 1 technique from their target’s library.
- Expansion Absorption: Absorbing another individual improves the potential of the Majin. With each absorption they gain an additional +x1 to all of their transformations, this can be done a total of 5 times. They also gain one Tier 1 technique from their target’s library.
- Temporary Absorption: Majins who wish not to kill may temporarily absorb a target, typically an ally, in a sort of more temporary fusion. This lasts for five posts and multiples the powers quite substantially ((A+B)x1.2). The fusion gains access to all techniques, even Supers and Ultimates, as well as the highest transformation on both sides. The more this is utilized with a specific partner, the magic of the majin rubs off on the partner(s), after fusing with them three times in full without splitting early their highest transformation at the time loses 3% TM cost. At five uses it adds an additional +x1 to that same transformation (even if further ones have been unlocked). At ten uses the Majin is able to emulate this form at -x4 and at an additional 5% TM drain with no mastery.
DISCLAIMER: Majins cannot temporarily absorb Ally NPCs. Only Players.
Regeneration - Due to their magical nature, Majins can regenerate their entire being with time. They can even regenerate their entire body after being blown apart! Majins can recover 50% HP ONCE per thread at a 1:1 ratio to Ki. Further regenerations may be unlocked once a Majin becomes even more powerful!
Name Puns: Magical Incantations
Transformations
Angry!! [x7] [10,000 PL]
A harsh whirring sound rings in the air. A Majin has become furious! Unleash the pink fury!