Post by Curbita on May 25, 2019 6:14:09 GMT
Metalmen
Average Power Level Range
6,300 - 11,200
Home Planet
Galactic System 66950
Hybridize?
Hybrids - No
Bio-Androids - Yes
Physical Appearance
Large and extremely heavy robots from a distant galaxy. Metalman can come in any size and shape, but more than often are made of extremely dense materials and consistently have some sort of magma like substance flowing through their bodies, this fluid can take the typical color of magma, but other hues and shades are not unheard of.
Racial Variants
N/A
History
Little to nothing is known of the Metalmen other than that they are a race of beings completely incapable of communicating in the Common Galactic Language from a distant galaxy. They have also been found to travel very rarely in no more than pairs. They are also very sensitive to insults.
Racial Traits
That's Not Nice!! - When a Metalman is insulted at any time, they enter an enraged state. In this state either their stamina pool or their energy pool is drained to 0%, filling the alternative to 200% maximum for a total of 5 posts. In this state all damage dealt to them is increased by 15% while all damage pushed out by them is increased by 20%. Once their rage state is over, their stamina/energy returns to normal and their health drop by 15% until the thread ends.
My! How Rude of you! - Metalmen after this point are no longer bothered by the insults of others. However this inner peace has also taught them how best to utilize that which was previously relegated to their enraged state. At the initial cost of 20% of their total health pool, the Metalmen may do the following:
+10% Energy and Stamina, +0% bonus damage
+15% Energy/Stamina, +10% bonus damage
+10% Energy/Stamina, +20% bonus damage, +25% damage taken
This state will persist for 5 posts and when the duration ends, their stats and bonuses/negatives will drop to their original point. However the sacrificed Health remains lost. This can only be triggered TWICE per thread (Three times in a DE), this may also not be used so long as the user has 35% or less health remaining.
Voice Box? - Metalmen are incapable of communication in the common tongue, however it is rather common for them to practice the art of telepathy in order to communicate with other beings. They are completely capable of understanding Common, but not speaking it due to component related reasons.
You may pick ONE of the two below
Enhanced Durability - As a fact, Metalmen are an extremely durable race. regardless of what state they are in, their bodies are prepared for almost any assault aimed at them. This offers them a +x2 to their defensive powerlevel (Health stat or pl of defensive techniques and actions) in all transformations. When in their base for this qualifies as a permanent x1/x2 to their offensive/defensive powerlevels.
Temperature Rising - When backed into a corner Metalmen can resort to their final and most offensive ability. By calling on the magma within their being, they can create an immediate aura around themselves of intense heat. This aura adds 5% to their physical techniques as well as deals a static 1% their total powerlevel to all who are in close range with the Metalman. This ability activate when the Metalman's health is below 33% and persists until their health raises above this point. If a Metalman enters a fight with Health this low, they must be dealt some initial damage before their aura forms.
Name Puns
Combinations of "Automation" and "Machinery"
Transformations
Defender [x0/x11] - Metalmen are sturdy beings and are more than capable of taking a hit, this form is dedicated to that philosophy alone. (the x0 in offensive defaults to a x1 IF no modifiers to offensive multipliers are applied.)
Out of Gears [x3/x0] - Metalmen are quite easy to enrage and upset, and should you do so they can just as easily utilize their defensive prowess in a manner that makes them a rather offensive opponent. (the x0 here defaults to a x1 on Health, but DOES drop defensive power to 0.)