Technique Mechanics May 25, 2019 5:55:37 GMT
Post by Curbita on May 25, 2019 5:55:37 GMT
Techniques are divided into two major categories and a series of tiers and types between these. The major categories are “Combat” techniques and “Support” techniques. Combat techniques are your conventional fighting techniques that drain Stamina or Energy in hopes to inflict damage on an opponent. Support techniques are techniques that fit any sort of description that does abide by basic combat, such as healing or a barrier as basic examples.
All players receive a new technique slot every 15,000 PL.
Properly tagging personally created techniques allies as follows in this example:
- Specify the type. For this example, this will be a Ki technique: [KI]
- Determine the tier afterwards: [KI2]
- Finally, list any effects that the technique may have: [KI2-EX]
Techniques are divided into five tiers, each one offering a varying range of capability and damage. Additional effects for higher tier techniques can be found in the Technique Effects List.
Tier 1 - Basic techniques that carry only up to a third of the user’s maximum potential due to their basic design (1-33%). These techniques cannot carry additional effects and often only do something extremely simple actions. These cost 1 Technique Point on creation.
Tier 2 - A step up from the basic techniques, these off an additional third to the technique’s potential (1-66%). These techniques may carry an additional effect on them as well, with examples of these being things such as splitting or homing in on a target. These require 2 Technique Points on creation, or 1 Technique Point if building off a T1.
Tier 3 - The final tier of basic techniques, these offer the user almost their full range of power (1-99%) and may carry two effects with them. These techniques may vary quite wildly from their technique of origin. These require 3 Technique Points to be made, or one is building off an existing T2 (2 for a T1).
Super - Just below the pièce de résistance, Super Techniques commit to the user’s fullest potential (100% - 150%). These are more than your basic techniques; these could be your final gambit, or more! Up to three effects can be selected for Super Techniques, each varying just as wildly as the effects available from before! As of now, warriors just starting out may only create THREE Super Techniques.
Ultimate - The absolute pinnacle of technique potential, these have to be specially developed in a setting that allows complete freedom to do so. Only the most renowned of martial artists that take the time to study further and teach others. However it is extremely uncommon for a martial artist to ever manage to create more than one of these. (You may learn a total of eight Ultimates may be learned, of these only one may be your own.)
(Purchasing a Dojo is required to teach your Ultimate to other players.)